Friday Night Funkin' New Gospel Chart
A downloadable game
So I basically changed the charting of the gospel chart, I only changed the hard mode version of the gospel chart. E.
THANK YOU FOR OPENING TO READ THIS README.TXT FILE
YOU ARE NOT PART OF THE 70% OF PEOPLE THAT DON'T.
Since you're here, lemme give you the run-down
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This is the Sarvente Mod (or you could call it the Mid-Fight Masses Mod too)
created by
kuroao-anomal (Programming & Charting & Animation)
Mike Geno/electro-mike (Music & Charting)
dokki.doodlez (Artwork & Animation)
You may support us BUT PLEASE DONATE TO NINJAMUFFIN, KAWAISPRITE, PHANTOMARCADE AND EVILSK8R
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WHAT THIS MOD HAS IN DETAIL
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> A full week with new character(s) including 3 original songs and 1 remix of the Tutorial
> A background for each song based on the Week's story, including one for Tutorial-Remix
> Cross Fade system in songs that allows after images to show during certain parts of the song (usually the really fast raps or after the beatdrop hits different)
> Animated cutscenes for songs on story mode with dialogue(which are skippable using the SPACE button)
> Dialogue box system featuring different emotions for each character portrait and a stylish font (dialogue boxes are assets from the original game)
> FreePlay Menu camera bumps to the songs BPM to give a groovy and dancehouse effect
> ALT Mode difficulty features song charts that are more difficult and have diverse patterns (originally experimental charts)
> Replay option in Story Mode for cutscenes in case you missed them (or you just want a fancy way to restart)
> Death Counter that shows how many times Sarvente sent you and your fingers to heaven
> There is a secret part in story mode which you will find out eventually if you manage to defeat the songs.
v1.4.30.21 UPDATE:
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> Implemented newer version of Sarv Engine, which now has easier imput for doubles AND triples, and the crossfades are improved. Bounds are adjusted accordingly for late and early notes and the Accuracy math has been fixed to allow a fair accuracy (to prevent shit like having 100 misses and 90% accuracy, like wtf)
> Color coded ratings are now eye friendly since they were too bright last time
> Notes butched (pressing where there is no note at all) will not count as a miss and decrease your accuracy, however to keep the FNF spirit, it still does take down ur health by a little
> Crossfades now have movement and are more dynamic
> Stage Tints have been added on certain songs
> Added new song - Casanova, and character - Selever. He is annoying. Please shit on him before he shits on you.
> Scores may be reset on this version since it saves to a new save file to get some space for the new song
> Removed some easter eggs in the game files, you can check for yourself
v1.3.26.21 UPDATE:
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> Implemented the Sarv Engine, which allows accuracy and ease in pressing notes for FNF, and also allows high bounds for late and early notes
> Includes tracking of Misses, Accuracy(toggled), Rating and Deaths
> Allows changing of control scheme to WASD,DFJK,QWOP and IJKL. All include the directions to work as well
> Implements slowing down of what used to be 'echo notes'which means all notes too close to each other excluding doubles will slow down when the note before it is hit
> Color coded ratings
> Contains pattern support where patterns that a hit are read faster with less lag than normal
> Updated Sarv's sprite sheets to allow smoother animations for Idle animation and fixed the sliding bug
> Fixed the dialogue spam bug and typos
> Fixed the boyfriend's crossfade bug (slightly, which has been reduced to one crossfade)
> Recharted all the charts for Week + of all difficulties
> Freeplay bumpin scroll bug fixed
> Old charts are still accessible via Freeplay as -Alpha charts
> Added disclaimer for licensing and notice for misinformation
> Adjusted health gain/loss rate to normal (as the vanilla)
> FPS cap is now 128
> added new character: thicc Ruv
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EXTRA NOTES
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> Song charts JSON files in this mod may not be reusuable in other mods or the original game as they will CRASH the game since they are not compatitible. They have been tweaked a little to allow crossFades to appear in gameplay at certain times and they are parsible only in the Charter of this mod (which can parse normal song charts too but will save them as a modified chart).
> If you do want to make charts using this charter, note those charts you made here will only work in THIS mod, please use the original game if you do not wish to make a song with cross fades!!
> I understand file digging, but unless you're a moderator or you're a helping dev, it's not really good to check for the files until you've actually played the mod (there is a lot in it??)
> I hope you have fun and thank you for downloading!! Much appreciated!!
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